Monday, 30 November 2015

Narrative Project - Sound testing

I have done a few tests with sound for are group animation. I added in text to show when transition would happen, but without the animation to go of I just guess with the times, but with this you can sort of understand where we are going with it.  
This one does not have any music when it cuts to are characters face.
This one has music when it does cut to his face, I think this would help with the feeling of loneliness.

Monday, 23 November 2015

Narrative Project - Concept art

Not to sure between these two. There is only a small difference but not sure which one more fits with Lowry. I am still going to add shadows of people walking in to the factory.



Narrative Project - Concept art



Saturday, 14 November 2015

Character Design Project - Game outline

The cards that I pinked out were stone, metal and history. With these cards in my mind, I have come up with a game idea. I have based my game upon the Medieval era because of the history card I got given as well as it fitting in with the materials that I got. The Medieval era used stones to create buildings and iron to make weapons and structures. I have two main races in the game, the Stone and the Metal.
The story begins as you playing as the King of the stone people, who have just arrived on a new island. This is because their old island ran out of resources so they had to relocate. At this point of the game, you start using your abilities to manipulate stone to create buildings for yourself and your citizens. The game then skips a couple of years ahead, to a point where your civilisation is set up. At this point in time, the King gets word of a dark heavy mist heading across his land. You as the King, go to see what is happening within the mist. It turns out that the mist isn't what it seems, but instead is black smoke coming from the furnaces of the invading metal race.
With this incoming attack from another race, you have to use an ancient magic stone bracelet, which give life to any previously inanimate stone objects that it touches. You use this stone bracelet to create an army of stone golem's to help fight against the incoming metal race. Throughout the game, you make decisions on whether to attack the other race on the move or to defend your cities and towns before the Metal race gets to them. 
These decisions change the outcome of the game for you. With this game being an open world, every decision you make could have either good or bad consequences which also may make the game harder or easier for the end battle.
For the end of this project, I am going to submit 3 character designs with facial expressions, bio, turnarounds, action poses and props. These characters will be the Stone King, the Metal King and Stone Golem's. I will also be submitting environment concept art  based around a stone town with an approaching black mist as well as gameplay design showing what would be shown on the screen as you were playing.

Tuesday, 3 November 2015

Character tutorial 4 2015

In this character design lesson we was given a piece of pager with a scenario on. Mine was that a alien spaceship crashed in to earth and killed half the world, the spaceship landed in ancient Egypt. The Egyptians believed that these aliens were they gods as they look like what there gods were describe as.

Character tutorial 3 2015

In lesson three of character design we were given a type of character job and was asked to draw a silhouette that would fit with that job type.


Character tutorial 2 2015

In lesson two of character design we were given a character and told to change the look of the character.

metal tools

Narraitive group project