Thursday 31 December 2015

Character Design, Rock Creatures

This is the rock creature that inhabits the land in which my game is set. They are made of rock and gems, which means that the main character you play can control these creatures once your character is high enough level. 
 
 
 

Wednesday 30 December 2015

Tuesday 8 December 2015

Narrative project - UV's scene 7

Re-modeling the factory scene 7 did not take that long and made it much easier to UV the models. Below is a couple of screenshots of the new factory.
 

 
These are the UV's that go with the new factory. Some have a few textures on just to see how it would come out.






 
Screen shots of the broken factory scene 7
 

 

Monday 7 December 2015

Narrative project - UV's

So after talking to Simon about the scene and UVing, it turned out that the models had been modelled wrong for UVing. Simon showed me a few ways to get around it. Below you see all the UV's for a truck. I  put them all on one image so you can see them all. 


The next scene is where Simon said it would just be faster to remodel then try and fix the problems it has in it. I plan on doing this later.

Monday 30 November 2015

Narrative Project - Sound testing

 
I have done a few tests with sound for are group animation. I added in text to show when transition would happen, but without the animation to go of I just guess with the times, but with this you can sort of understand where we are going with it.  
 
This one does not have any music when it cuts to are characters face.
 
 
This one has music when it does cut to his face, I think this would help with the feeling of loneliness.
 

Monday 23 November 2015

Narrative Project - Concept art

 
Not to sure between these two. There is only a small difference but not sure which one more fits with Lowry. I am still going to add shadows of people walking in to the factory.

1)

2)




Narrative Project - Concept art

 









 


Saturday 14 November 2015

Character Design Project - Game outline


The cards that I pinked out were stone, metal and history. With these cards in my mind, I have come up with a game idea. I have based my game upon the Medieval era because of the history card I got given as well as it fitting in with the materials that I got. The Medieval era used stones to create buildings and iron to make weapons and structures. I have two main races in the game, the Stone and the Metal.
 
The story begins as you playing as the King of the stone people, who have just arrived on a new island. This is because their old island ran out of resources so they had to relocate. At this point of the game, you start using your abilities to manipulate stone to create buildings for yourself and your citizens. The game then skips a couple of years ahead, to a point where your civilisation is set up. At this point in time, the King gets word of a dark heavy mist heading across his land. You as the King, go to see what is happening within the mist. It turns out that the mist isn't what it seems, but instead is black smoke coming from the furnaces of the invading metal race.
 
With this incoming attack from another race, you have to use an ancient magic stone bracelet, which give life to any previously inanimate stone objects that it touches. You use this stone bracelet to create an army of stone golem's to help fight against the incoming metal race. Throughout the game, you make decisions on whether to attack the other race on the move or to defend your cities and towns before the Metal race gets to them. 
 
These decisions change the outcome of the game for you. With this game being an open world, every decision you make could have either good or bad consequences which also may make the game harder or easier for the end battle.
 
For the end of this project, I am going to submit 3 character designs with facial expressions, bio, turnarounds, action poses and props. These characters will be the Stone King, the Metal King and Stone Golem's. I will also be submitting environment concept art  based around a stone town with an approaching black mist as well as gameplay design showing what would be shown on the screen as you were playing.