Saturday, 5 May 2018


I started my game environment idea by looking into kit bashing as a method of creating the environment. Kit Bashing is where you take pre existing objects or parts of pre existing objects and put them together to make new things. After talking to Phil who point me in the direction of a few animals that kit bash, as well as suggested to think of 3/4 environments that could be used within the game.
So looking into animals that use things to build other things, I looked at beavers, ants, birds and caddis flies. All these animals use items in there surroundings to build with. Beavers with building dams if the water is not deep enough to keep them safe from predators and their lodge entrances ice-free. The fire ants which are found in wetlands, sort of kit bash using them self link together to build living rafts to keep the colony afloat during floods. The larvae of the Caddisfly use silk to make protective cases, which are often strengthened with gravel, sand, twigs, bitten-off pieces of plants, or other debris. They have also been used be artist who have given them pressures materials to build their cases.
Image result for beaver dam
Beaver dam
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Caddisfly case (made of stone)
Putting all this together am looking to push the aspect of kit bashing being part of the game. The bases of the game would be to select a race and a starting area.At the moment I've landed on 3 environments, a forest, a beach and a juke yard. Each area has it's own advantages and disadvantages. For example a forest area will have lots of wood to start off with, animals, fresh water, vines, ect. Where as a beach area will have sand, stones, fish, shells ect. To win the game you have to collect resources to build up your base and defences. Once ready you would have to destroy the remaining teams.
I am now looking into survival techniques of ways to create shelters, fire, water storage, trap ect, that will give me some examples of way of objects found around to can be put together to create useful things. So I started looking into how to build shelters in different environments such as the desert, forest and snow environment.

So looking at the how to build a shelter in the desert, you started by finding an area that has a natural dip in it. If this is not possible you have to dig a rectangle hole down a few 3/4 feet, a size that you can fix in laying down comfortably. While digging down place the sand you dig out on 3 of the sides, leaving one of the smaller sides open. This adds height to the hole through creating banks around it. At this point you would need either some cloth or a tarp that you can place over the hole, as well as some rocks that you could place on the cloth/tarp on the outside of the banks to keep it in place. When reading about this I was thinking the hole and cloth shelter could be adapted as a possible hiding mechanisms. By building multiple shelters in a big hole and building a support structure, wooden planks could be place on top of the supports and covered with sand for camouflage. This could also allow defences to be place on top of the planks. I also looked into how to get fresh water in desert like conditions, not too sure if it will be involved in the environments yet.       

Desert survival shelter
There is multiple ways to build shelters in a wooded area. A lot of these basic shelters are built like bird nets, using sticks and branches through weaving them together to make the structure. One of the most basic shelter is a built by weaving sticks and twigs together to make two A shape frames, which is tide together alone one side of the A. This allows the frame to lay on the floor with two sides giving support and the sides connected together is facing up wards. Then by weaving more sticks and twigs that have leafs still attached on to the A frames to build up the walls. The walls can also be built by getting larger sticks, a placing them onto the side of the frame to give even more support and more sticks for twigs to go around. This method is really effective and can be used to create other shelter shapes.      

Leaf hut

Friday, 3 February 2017

Major - Model progression

At the start of the major project I've been working my way through the crime scene house, adding more detail to the block model.
Kitchen block model
 Added detail

Thursday, 26 January 2017

Minor heading into Major

So at the end of the minor project heading into the major I have to take a look at what I said I wanted complete, as well as what I want I got done and what I thought I would be doing for my major project. At the beginning of the minor project I wanted to have;
  • Story
  • Voice over
  • The complete block models of all scenes
  • Finished scenes for Barbara's rooms (including textures)
  • Pre-vis with voice over
  • Art of pages for Barbara's rooms
With this being my target for my minor, what would be left over to do would be for my major. So my major project would consist of;

  • Finished scenes for crime house (including textures)
  • Pre-vis (if needs changing)
  • Finished animation
  • 'Art of'
The main struggle I came across was keeping to a size scale for the models. With the style being realistic, the sizes of objects needed to be correct, so they don't look out of place. This was a massive time consumption that I did not fully take into consideration. With this and poor time management meant I only got done;
  • Story
  • Voice over
  • Block models (still needs small object to make it feel like a home)
  • Barbara's rooms (still needs small object to fill out the rooms and textures)
  • Pre-vis with voice over (not polished)

With only reaching this point at the end of the minor, my major project will now involve;
  • Block models (still needs small object to make it feel like a home)
  • Barbara's rooms (still needs small object to fill out the rooms and textures)
  • Finished scenes for crime house (including textures)
  • Pre-vis (if needs changing)
  • Finished animation
  • 'Art of'

Friday, 20 January 2017

Minor - Crime scene house, block model

Crime scene house block model

Outer wall

Windows and doors

First floor outer wall


Stairs and skirting boards


Home office and games room

Living room