Josh Audsley-Smith

Ba Hons CG Arts & Animation

Thursday, 28 April 2016

Pipeline 2: Game assets. Maps Part 1: Base Normal Maps, Maps Part 2: Rope Normal Map, Maps Part 3: Ambient Occlusion Maps

Maps Part 1: Base Normal Maps



Maps Part 2: Rope Normal Map




 
Maps Part 3: Ambient Occlusion Maps
 
 








 


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Labels: Maya tutorials

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