Josh Audsley-Smith

Ba Hons CG Arts & Animation

Thursday, 28 April 2016

Adaptation Part B Game vehicles Final Submission

Adaptation Part B Game vehicles by JoshAudsley-Smith
Posted by Unknown at 06:23 No comments:
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Labels: Adaptation Part B, Autodesk Maya

Pipeline 2: Game assets. Maps Part 1: Base Normal Maps, Maps Part 2: Rope Normal Map, Maps Part 3: Ambient Occlusion Maps

Maps Part 1: Base Normal Maps



Maps Part 2: Rope Normal Map




 
Maps Part 3: Ambient Occlusion Maps
 
 








 


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Labels: Maya tutorials

Maya Tutorials - Dynamics 1 : Intro to legacy particles. Part 1: Sketching Particles, Part 3: Omni Emitters, Part 4: Directional Emitters, Part 5: Volume Emitters, Part 6: Emit From Curve, Part 7: Per Point Emission, Part 8: Surface Emission,Part 9 : Curve Flow, Part 12: Instancing Objects

Part 1: Sketching Particles





Part 3: Omni Emitters

 

Part 4: Directional Emitters

 

Part 5: Volume Emitters

 


Part 6: Emit From Curve

 

Part 7: Per Point Emission

 

Part 8 : Surface Emission


Part 9 : Curve Flow

 



Part 12 : Instancing Objects

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Labels: Maya tutorials

Tuesday, 19 April 2016

Adaptation Part B - Models






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Labels: Adaptation Part B

Friday, 15 April 2016

Adaptation Part B - Rabies





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Labels: Adaptation Part B

Thursday, 14 April 2016

Adaptation Part B - Spanish Flu



 

 

Posted by Unknown at 15:19 No comments:
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Labels: Adaptation Part B
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      • Adaptation Part B Game vehicles Final Submission
      • Pipeline 2: Game assets. Maps Part 1: Base Normal ...
      • Maya Tutorials - Dynamics 1 : Intro to legacy part...
      • Adaptation Part B - Models
      • Adaptation Part B - Rabies
      • Adaptation Part B - Spanish Flu
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