Josh Audsley-Smith

Ba Hons CG Arts & Animation

Monday, 4 May 2015

Artists toolkit: Autodesk Maya

Intro to Autodesk Maya:

Modelling

Character Part 1 : Modelling

Texturing part 1 - common shaders

Texturing Part 2 - UV Maps

Character Part 2 - Texturing

Animation Part 1 - Using Rigs

Animation Part 2 - Using Motion Paths

Modelling 1: Digital Sets

Modelling Part 1

Animation 1: Intro to Character Animation

Bouncing Ball Part 1 - On The Spot

Bouncing Ball Part 2 - With Travel and Rotation

Pendulum Swing - Settle and Rest

Chain - Secondary Action and Overlap

Toadstool - Squash and Stretch

Arm - Anticipation and Follow-through

Walk Cycles - Mechanics 

Introduction to Rigging and constraints

Techniques Part 3 - Can Exchange

Techniques Part 4 - Tails

Visual Effects 1

Non- Linear Deformers

Lighting and Rendering 1

Part 1 - Exterior Lighting: Midday

Part 2 - Exterior Lighting: Sunset

Part 3 - Exterior Lighting: Romantic

Part 4 - Exterior Lighting: Night

Part 5 - Interior Lighting: Sunset

Pre-Visulisation 1

Camera Control: Creating a Camera Rig

Camera Control: Pan, Roll and Pitch Shots

Camera Control: Crane, Dolly and Distance Shots

Texturing 1

Utilities and Shading Networks: Sampler Info Node (Double Sided Shaders)

Utilities and Shading Networks: Sampler Info Node (Xray's)




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      • Artists toolkit: Autodesk Maya
      • Part 5: Interior Lighting - Sunset
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