Intro to Autodesk Maya:
Modelling
Character Part 1 : Modelling
Texturing part 1 - common shaders
Texturing Part 2 - UV Maps
Character Part 2 - Texturing
Animation Part 1 - Using Rigs
Animation Part 2 - Using Motion Paths
Modelling 1: Digital Sets
Modelling Part 1
Animation 1: Intro to Character Animation
Bouncing Ball Part 1 - On The Spot
Bouncing Ball Part 2 - With Travel and Rotation
Pendulum Swing - Settle and Rest
Chain - Secondary Action and Overlap
Toadstool - Squash and Stretch
Arm - Anticipation and Follow-through
Walk Cycles - Mechanics
Introduction to Rigging and constraints
Techniques Part 3 - Can Exchange
Techniques Part 4 - Tails
Visual Effects 1
Non- Linear Deformers
Lighting and Rendering 1
Part 1 - Exterior Lighting: Midday
Part 2 - Exterior Lighting: Sunset
Part 3 - Exterior Lighting: Romantic
Part 4 - Exterior Lighting: Night
Part 5 - Interior Lighting: Sunset
Pre-Visulisation 1
Camera Control: Creating a Camera Rig
Camera Control: Pan, Roll and Pitch Shots
Camera Control: Crane, Dolly and Distance Shots
Texturing 1
Utilities and Shading Networks: Sampler Info Node (Double Sided Shaders)
Utilities and Shading Networks: Sampler Info Node (Xray's)
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