Friday, 6 May 2016
Maya Tutorials: Year 2 Term 2 Submission
Pipeline 2: Games assets.
Modelling Part 1: Low Resolution
Modelling Part 2: UV Layout and Modelling
Part 3: High Resolution
http://joshaudsley-smith.blogspot.co.uk/2016/01/pipeline-2-games-assets-modelling-part.html
Pipeline 2: Game assets.
Maps Part 1: Base Normal Maps
Maps Part 2: Rope Normal Map
Maps Part 3: Ambient Occlusion Maps
http://joshaudsley-smith.blogspot.co.uk/2016/04/pipeline-2-game-assets-maps-part-1-base.html
Maps Part 4: Base Diffuse Maps
Maps Part 5: Diffuse Maps - Stone Base Maps
Maps Part 6: Diffuse Maps - Stone Pillars
Maps Part 7: Diffuse Maps - Rope
Maps Part 8: Diffuse Maps - Wood & Metal
Maps Part 9: Diffuse Maps - Fabric Flag
Maps Part 10: Normal Maps Using Xnormal & Photoshop - Shield
Maps Part 11: Using Viewport 2.0 for Look Development & Rendering
http://joshaudsley-smith.blogspot.co.uk/2016/05/maps-part-4-base-diffuse-maps-maps-part.html
Dynamics 1 : Intro to legacy particles.
Part 1: Sketching Particles
Part 3: Omni Emitters
Part 4: Directional Emitters
Part 5: Volume Emitters
Part 6: Emit From Curve
Part 7: Per Point Emission
Part 8: Surface Emission
Part 9 : Curve Flow
Part 12: Instancing Objects
http://joshaudsley-smith.blogspot.co.uk/2016/04/maya-tutorials-dynamics-1-intro-to.html
Thursday, 5 May 2016
Maps Part 4: Base Diffuse Maps, Maps Part 5: Diffuse Maps - Stone Base Maps, Maps Part 6: Diffuse Maps - Stone Pillars, Maps Part 7: Diffuse Maps - Rope, Maps Part 8: Diffuse Maps - Wood & Metal, Maps Part 9: Diffuse Maps - Fabric Flag,Maps Part 10: Normal Maps Using Xnormal & Photoshop - Shield, Maps Part 11: Using Viewport 2.0 for Look Development & Rendering
Maps Part 4: Base Diffuse Maps
Maps Part 5: Diffuse Maps - Stone Base Maps
Maps Part 6: Diffuse Maps - Stone Pillars
Maps Part 7: Diffuse Maps - Rope
Maps Part 8: Diffuse Maps - Wood & Metal
Maps Part 9: Diffuse Maps - Fabric Flag
Normal Maps Using Xnormal & Photoshop - Shield
Maps Part 11: Using Viewport 2.0 for Look Development & Rendering
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