Showing posts with label Autodesk Maya. Show all posts
Showing posts with label Autodesk Maya. Show all posts
Wednesday, 19 October 2016
Thursday, 28 April 2016
Thursday, 1 October 2015
Wednesday, 8 July 2015
Monday, 4 May 2015
Artists toolkit: Autodesk Maya
Intro to Autodesk Maya:
Modelling
Character Part 1 : Modelling
Texturing part 1 - common shaders
Texturing Part 2 - UV Maps
Character Part 2 - Texturing
Animation Part 1 - Using Rigs
Animation Part 2 - Using Motion Paths
Modelling 1: Digital Sets
Modelling Part 1
Animation 1: Intro to Character Animation
Bouncing Ball Part 1 - On The Spot
Bouncing Ball Part 2 - With Travel and Rotation
Pendulum Swing - Settle and Rest
Chain - Secondary Action and Overlap
Toadstool - Squash and Stretch
Arm - Anticipation and Follow-through
Walk Cycles - Mechanics
Introduction to Rigging and constraints
Techniques Part 3 - Can Exchange
Techniques Part 4 - Tails
Visual Effects 1
Non- Linear Deformers
Lighting and Rendering 1
Part 1 - Exterior Lighting: Midday
Part 2 - Exterior Lighting: Sunset
Part 3 - Exterior Lighting: Romantic
Part 4 - Exterior Lighting: Night
Part 5 - Interior Lighting: Sunset
Pre-Visulisation 1
Camera Control: Creating a Camera Rig
Camera Control: Pan, Roll and Pitch Shots
Camera Control: Crane, Dolly and Distance Shots
Texturing 1
Utilities and Shading Networks: Sampler Info Node (Double Sided Shaders)
Utilities and Shading Networks: Sampler Info Node (Xray's)
Modelling
Character Part 1 : Modelling
Texturing part 1 - common shaders
Texturing Part 2 - UV Maps
Character Part 2 - Texturing
Animation Part 1 - Using Rigs
Animation Part 2 - Using Motion Paths
Modelling 1: Digital Sets
Modelling Part 1
Animation 1: Intro to Character Animation
Bouncing Ball Part 1 - On The Spot
Bouncing Ball Part 2 - With Travel and Rotation
Pendulum Swing - Settle and Rest
Chain - Secondary Action and Overlap
Toadstool - Squash and Stretch
Arm - Anticipation and Follow-through
Walk Cycles - Mechanics
Introduction to Rigging and constraints
Techniques Part 3 - Can Exchange
Techniques Part 4 - Tails
Visual Effects 1
Non- Linear Deformers
Lighting and Rendering 1
Part 1 - Exterior Lighting: Midday
Part 2 - Exterior Lighting: Sunset
Part 3 - Exterior Lighting: Romantic
Part 4 - Exterior Lighting: Night
Part 5 - Interior Lighting: Sunset
Pre-Visulisation 1
Camera Control: Creating a Camera Rig
Camera Control: Pan, Roll and Pitch Shots
Camera Control: Crane, Dolly and Distance Shots
Texturing 1
Utilities and Shading Networks: Sampler Info Node (Double Sided Shaders)
Utilities and Shading Networks: Sampler Info Node (Xray's)
Sunday, 3 May 2015
Friday, 1 May 2015
Friday, 24 April 2015
New Malaria pre-viz
This is my whole animation without sound, it still needs editing in some areas but it is the basic idea of it.
Thursday, 23 April 2015
Malaria pre-viz
This is my pre-viz for my Malaria animation, it is only half of it and it still needs some fixing in places but I thought I would put it up to get some feed back on it so far. It still needs typography to be added and the rest of the animation to be animated.
Monday, 23 March 2015
Friday, 20 March 2015
Monday, 9 March 2015
Rigging Techniques 4: Tails
This is the tail I did for a rigging technique. as you can see I used Clusters along with parenting and CV curve tool to crate and control the tail.
Tuesday, 24 February 2015
Script to Screen: Pre-viz with sound.
This is my finished pre-viz with sound for my Script to Screen project. I have also added the few still imagines that were missing at the time of the presentation.
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