Showing posts with label Autodesk Maya. Show all posts
Showing posts with label Autodesk Maya. Show all posts

Monday, 4 May 2015

Artists toolkit: Autodesk Maya

Intro to Autodesk Maya:

Modelling

Character Part 1 : Modelling

Texturing part 1 - common shaders

Texturing Part 2 - UV Maps

Character Part 2 - Texturing

Animation Part 1 - Using Rigs

Animation Part 2 - Using Motion Paths

Modelling 1: Digital Sets

Modelling Part 1

Animation 1: Intro to Character Animation

Bouncing Ball Part 1 - On The Spot

Bouncing Ball Part 2 - With Travel and Rotation

Pendulum Swing - Settle and Rest

Chain - Secondary Action and Overlap

Toadstool - Squash and Stretch

Arm - Anticipation and Follow-through

Walk Cycles - Mechanics 

Introduction to Rigging and constraints

Techniques Part 3 - Can Exchange

Techniques Part 4 - Tails

Visual Effects 1

Non- Linear Deformers

Lighting and Rendering 1

Part 1 - Exterior Lighting: Midday

Part 2 - Exterior Lighting: Sunset

Part 3 - Exterior Lighting: Romantic

Part 4 - Exterior Lighting: Night

Part 5 - Interior Lighting: Sunset

Pre-Visulisation 1

Camera Control: Creating a Camera Rig

Camera Control: Pan, Roll and Pitch Shots

Camera Control: Crane, Dolly and Distance Shots

Texturing 1

Utilities and Shading Networks: Sampler Info Node (Double Sided Shaders)

Utilities and Shading Networks: Sampler Info Node (Xray's)




Part 5: Interior Lighting - Sunset


Part 4: Exterior Lighting - Night


Thursday, 23 April 2015

Malaria pre-viz

This is my pre-viz for my Malaria animation, it is only half of it and it still needs some fixing in places but I thought I would put it up to get some feed back on it so far. It still needs typography to be added and the rest of the animation to be animated.

Tuesday, 24 February 2015

Script to Screen: Pre-viz with sound.

This is my finished pre-viz with sound for my Script to Screen project. I have also added the few still imagines that were missing at the time of the presentation.